Not all Disciplines are available to the three playable characters and some mortals may even posses certain powers though they lack a solid defense against them. Some Disciplines can be used in Dialogues, and like Skills, the same win or lose system is used. ĭisciplines - Much like Disciplines within the Tabletop itself, vampires have unique supernatural abilities inherited from their clan. Core mechanics and featuresĬodex - Included in the game is a codex to help explain concepts within Swansong and the World of Darkness. Player cannot change protagonists on the go, instead they choose the order of scenes played, with each scene in the chapter being shown from a different perspective. Player decides on experience expenditure by investing into various dots on each of the three character sheets, which in result unlocks potential new dialogue choices or in-world interactions (like hacking computers or examining found items based on character's knowledge). The game involves mechanics known from Vampire: The Masquerade 5th Edition, such as Hunger system, Beast, and Masquerade. In Vampire: The Masquerade - Swansong, player switches in between three characters of different clans and disciplines to explore the investigation around the bloody aftermath of the reunification of Boston and Hartford domains.
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